Sensory Perception in VR
While there is great potential for using virtual reality in many different environments, it may also have unusual effects on perception. For example, sensory processing abnormalities could result from the technology's illusory representation of three-dimensional space or the absence of haptic feedback.
Since the extent of these effects is currently unknown, we are actively exploring the ways in which virtual environments may affect perception and the control of movement.
This work has recently been supported by the Leverhulme Trust via a fellowship awarded to Dr David Harris. The fellowship will explore how perception in virtual reality can be understood from the perspective of computational models of the brain (e.g., predictive coding or hierarchical Bayesian inference).
Links:
- Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action
- Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments
- The integration of tactile and visual cues increases golf putting error in a mixed-reality paradigm