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Study information

Software Engineering 1 - 2024 entry

MODULE TITLESoftware Engineering 1 CREDIT VALUE15
MODULE CODEECM3432 MODULE CONVENERUnknown
DURATION: TERM 1 2 3
DURATION: WEEKS 0 11 0
Number of Students Taking Module (anticipated) 15
DESCRIPTION - summary of the module content

***DEGREE APPRENTICESHIP STUDENTS ONLY***

The primary role of a software engineer is to be able to design, build and test, high-quality software solutions following best practices and industry standards. You will typically be working as part of a larger collaborative team, in which you will have responsibility for significant elements of the overall project. The developer will need to be able to interpret requirements specification documentation and designs in order to develop and test software that meets its requirements, even when these requirements may change.

AIMS - intentions of the module

The aim of this module is to build your knowledge, understanding and skill in software development and the practice of software development in the business context. You should be able to create effective software solutions to deliver a range of requirements using Java and an iterative development approach.

INTENDED LEARNING OUTCOMES (ILOs) (see assessment section below for how ILOs will be assessed)

On successful completion of this module you should be able to:

Module Specific Skills and Knowledge

1. Create effective software solutions using Java to deliver a range of requirements using an iterative development approach.

2. Write use cases and user stories, and create UML class diagrams.

3. Produce good quality code with sound syntax in at least one language.

4. Debug and refactor code.

5. Test code to ensure that the functional and non-functional requirements have been met.

6. Deliver software solutions using tools for configuration management, version control and software build.

Discipline Specific Skills and Knowledge

7. Apply software analysis and design approaches.

8. Perform unit testing.

9. Use software tools in development.

10. Demonstrate understanding of the business environment and business issues related to software development

Personal and Key Transferable / Employment Skills and Knowledge

11. Communicate orally and in writing

12. Solve problems creatively

13. Think analytically and critically

14. Organise your own work

15. Work to a deadline

16. Collaborate and negotiate

17. Make decisions

 

 

SYLLABUS PLAN - summary of the structure and academic content of the module

Introduction and context (1 week)

•          The business environment and business issues related to software development

•          Cost of software development and maintenance

 

Analysis (2 weeks)

•          Meeting functional and non-functional requirements

•          Requirements analysis techniques; use cases; user stories; scenarios

•          UML; analysis and modelling tools

 

Design (2 weeks)

•          Design principles (transparency, separation of concerns, abstraction, modularity, incremental development)

•          User interface design

•          Program structure; UML class diagrams

•          Data structures

•          Design patterns; MVC

 

Development (3 weeks)

•          Agile and iterative development; Scrum

•          Development tools; IDEs; configuration management and version control

•           Secure Coding principlies

•          Debugging

•          Refactoring

 

Testing (2 weeks)

•          Forms of testing; testing processes; verification and validation

•          Unit testing; integration testing

•          Automated testing tools

 

Advanced programming techniques (1 week)

•          Collections and generics; other types

•          Serialisation

•          Error handling

 

Deployment (1 week)

•          Processes and tools for software build, release and deployment

LEARNING AND TEACHING
LEARNING ACTIVITIES AND TEACHING METHODS (given in hours of study time)
Scheduled Learning & Teaching Activities 22 Guided Independent Study 128 Placement / Study Abroad 0
DETAILS OF LEARNING ACTIVITIES AND TEACHING METHODS
Category Hours of study time Description
Scheduled learning and teaching activities 18 Online learning activity, including virtual workshops, synchronous and asynchronous virtual lectures and other e-learning.
Scheduled learning and teaching activities 2 Lectures
Scheduled learning and teaching activities 2 Group workshops
Guided independent study 128 Coursework, exam preparation and self-study

 

ASSESSMENT
FORMATIVE ASSESSMENT - for feedback and development purposes; does not count towards module grade
Form of Assessment Size of Assessment (e.g. duration/length) ILOs Assessed Feedback Method
Contribution to class discussion N/A 1-17 Verbal
       
       
       
       

 

SUMMATIVE ASSESSMENT (% of credit)
Coursework 60 Written Exams 40 Practical Exams 0
DETAILS OF SUMMATIVE ASSESSMENT
Form of Assessment % of Credit Size of Assessment (e.g. duration/length) ILOs Assessed Feedback Method
Agile development exercise 60 3000 words 1-17 Written
Written exam 40 2 hours 1-15, 17 Written
         
         
         

 

DETAILS OF RE-ASSESSMENT (where required by referral or deferral)
Original Form of Assessment Form of Re-assessment ILOs Re-assessed Time Scale for Re-assessment
Agile development exercise (60%) Software engineering exercise 1-17 Completed over summer with a deadline in August
Written exam (40%) Written exam (2 hours) 1-15, 17 August assessment period
       

 

RE-ASSESSMENT NOTES

Deferral – if you miss an assessment for certificated reasons judged acceptable by the Mitigation Committee, you will normally be deferred in the assessment. The mark given for a re-assessment taken as a result of deferral will not be capped and will be treated as it would be if it were your first attempt at the assessment.

Referral – if you have failed the module overall (i.e. a final overall module mark of less than 40%) you may be required to sit a referral. The mark given for a re-assessment taken as a result of referral will be capped at 40%.

RESOURCES
INDICATIVE LEARNING RESOURCES - The following list is offered as an indication of the type & level of
information that you are expected to consult. Further guidance will be provided by the Module Convener

ELE: vle.exeter.ac.uk

 

Reading list for this module:

Type Author Title Edition Publisher Year ISBN
Set Horstmann, C. S. Big Java: Early Objects 6th Wiley 2015 978-1-119-05644-7
Set Sommerville, I. Software Engineering 10th Addison Wesley 2015 978978-0137053469
CREDIT VALUE 15 ECTS VALUE 7.5
PRE-REQUISITE MODULES None
CO-REQUISITE MODULES None
NQF LEVEL (FHEQ) 6 AVAILABLE AS DISTANCE LEARNING No
ORIGIN DATE Tuesday 10th July 2018 LAST REVISION DATE Tuesday 10th September 2024
KEY WORDS SEARCH Software, Engineering

Please note that all modules are subject to change, please get in touch if you have any questions about this module.